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Big change to the WGI bus stop!

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Old 04-22-2024, 04:56 PM
  #121  
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Originally Posted by Veloce Raptor
He is taking a very shallow angle...I wonder why?
$#itty entry line. Steering angle begins early and slowly, without maximum braking, changes the approach angle all the time. He is arriving early and must continue turning to the right to miss the first left hand curb. Or at least that's what it looks like to me from a casual review.
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Old 04-22-2024, 04:59 PM
  #122  
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Originally Posted by Montaver
Interesting, feedback I'm hearing is people in DE or racing couldn't go over it and had to take a wider line than before. The GTS3 (mostly E46's with aero) guys were not able to get over it, although I don't know how much experimentation was done. Maybe people just need to get used to it and we will see everyone effectively ignoring it and straight lining the entry like before.
Pardon my obliqueness.

That's what I'm saying. If you don't strike it with the right front and launch the car, you drive over it and damage the undertray/oil pan/trans mount/exhaust/diff carrier on a car like an E46 M3 (with aero or not).

Basically you need to apex it later and less. The old geometry looks like it's still the best entry at maximum gSum ALL the way until you change direction back to the left again.
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Old 04-22-2024, 05:01 PM
  #123  
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Originally Posted by ProCoach
$#itty entry line. Steering angle begins early and slowly, without maximum braking, changes the approach angle all the time. He is arriving early and must continue turning to the right to miss the first left hand curb. Or at least that's what it looks like to me from a casual review.
I was seeing it the same way: his entry line points him directly at curb #2 which is not good
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Old 04-22-2024, 05:26 PM
  #124  
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Originally Posted by ProCoach
Pardon my obliqueness.

That's what I'm saying. If you don't strike it with the right front and launch the car, you drive over it and damage the undertray/oil pan/trans mount/exhaust/diff carrier on a car like an E46 M3 (with aero or not).

Basically you need to apex it later and less. The old geometry looks like it's still the best entry at maximum gSum ALL the way until you change direction back to the left again.
Seems like questionable change to make given the potential for damage if you get it wrong and come in too far. For street cars that might be pushing the risk/reward too far towards risk. I'm very curious to try it myself and see how it affects lap times.
Old 04-22-2024, 06:02 PM
  #125  
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Originally Posted by Montaver
Seems like questionable change to make given the potential for damage if you get it wrong and come in too far. For street cars that might be pushing the risk/reward too far towards risk. I'm very curious to try it myself and see how it affects lap times.
I think that is the idea of more modern curbing. To keep cars off them.

Given every path around the track is a choice, and that if folks are not sure where the edges of the car are, they should leave more margin, I can see why they did this.

As pointed out before, they are swappable to other heights. The ones in there now are what seem to be default for most club track renters.
Old 04-23-2024, 02:29 PM
  #126  
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Originally Posted by ProCoach
...As pointed out before, they are swappable to other heights. The ones in there now are what seem to be default for most club track renters.
It is interesting to see the speculation by outsiders concerning the curb obstacles. As an insider, I can give you guys the straight scoop.

The name of the game today is monetization, and engaging the young, tech savvy hipster consumer. I am one of the developers on the new WGI app. The rumbles are not swappable - they are hydraulic, and Bluetooth enabled. When you are close (within Bluetooth range), the curb will adjust: full height is free, mid height is $5 per lap, and flat is $10 per lap.

The app function is even more profitable for racing applications. Each car has a transponder, so the app can know exactly where you are, and who is passing by. While each racer can bid (online auction) for a lower rumble strip, other racers can, by car number, pay even more to override competitors bids, putting the bollard back to full height just before their rival crosses it.

These innovations will move auto racing away from boring results involving skill, talent, and racecraft, into the realm of virtual augmented simulations of reality. Welcome to your future!!!
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Old 04-23-2024, 02:34 PM
  #127  
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Originally Posted by facelvega
It is interesting to see the speculation by outsiders concerning the curb obstacles. As an insider, I can give you guys the straight scoop.

The name of the game today is monetization, and engaging the young, tech savvy hipster consumer. I am one of the developers on the new WGI app. The rumbles are not swappable - they are hydraulic, and Bluetooth enabled. When you are close (within Bluetooth range), the curb will adjust: full height is free, mid height is $5 per lap, and flat is $10 per lap.

The app function is even more profitable for racing applications. Each car has a transponder, so the app can know exactly where you are, and who is passing by. While each racer can bid (online auction) for a lower rumble strip, other racers can, by car number, pay even more to override competitors bids, putting the bollard back to full height just before their rival crosses it.

These innovations will move auto racing away from boring results involving skill, talent, and racecraft, into the realm of virtual augmented simulations of reality. Welcome to your future!!!
Freakin Awesome!!!

So instead of putting your competition in the wall, you can pay a little extra and rip out the underside of their car by raising the turtles at the last second so they DNF all together. Fantastic idea.

Any chance you are working to integrate Apple Car Play into the system for even faster turtle response times? "Hey Siri, Veloce Raptor is about to turn in for 5a".......
Old 04-23-2024, 02:36 PM
  #128  
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Bwhahahahahahaaaaaaaa!!!!!
Old 04-23-2024, 02:48 PM
  #129  
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Why not just do what Bernie Ecclestone proposed last decade. Add some sprinklers to to make the corners more interesting.

Old 04-25-2024, 08:59 AM
  #130  
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From the AER Facebook group
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Old 04-25-2024, 09:24 AM
  #131  
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Originally Posted by Difool

From the AER Facebook group
Looks like they’ve been rubbered in!
Old 04-25-2024, 10:19 AM
  #132  
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From Audi NEQ event this Monday/Tuesday. There is no way to go over the inner bits in a productive fashion with anything resembling a street suspension setup. Clear from the lack of discoloring. Or maybe folks were not brave enough...



Old 04-25-2024, 10:42 AM
  #133  
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Those pyramids in the middle look absolutely terrible
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Old 04-25-2024, 11:30 AM
  #134  
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They are removable. I wonder if you get an option to put something different when you rent the track?

Does anyone have any idea as to the problem they were trying to solve for when they made this change? Are they just trying to slow everyone down?
Old 04-25-2024, 11:39 AM
  #135  
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Originally Posted by LuigiVampa
They are removable. I wonder if you get an option to put something different when you rent the track?

Does anyone have any idea as to the problem they were trying to solve for when they made this change? Are they just trying to slow everyone down?
From my earlier post (#50), shared with me by a RTR friend::

Using data collected from drivers’ mouthguards after the 2023 contest at Watkins Glen, the sanctioning body has determined to remove the steep curbing through the bus-stop chicane at the 2.45-mile road course.

Curb hopping triggered notable spikes in forces the drivers underwent each time they raced through the inner loop. Like Daytona, those curbs will be removed and replaced with contact pads. Different temporary strips - whether flat, an inch tall or otherwise - will be tested during a Goodyear tire test at the facility on June 26-27

Recessed rumble strips will also be implemented in the run-off section of Turn 1, an addition made in effort to limit drivers’ use of the extra pavement on driver-left of the 90-degree right-handed turn.”


Quick Reply: Big change to the WGI bus stop!



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